Source: http://feeds.gawker.com/~r/gizmodo/full/~3/Lx4W_CcW0Fo/the-iphone-5-jailbreak-is-finally-here
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Source: http://feeds.gawker.com/~r/gizmodo/full/~3/Lx4W_CcW0Fo/the-iphone-5-jailbreak-is-finally-here
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WASHINGTON (Reuters) - A plan developed last summer by then-Secretary of State Hillary Clinton and then-CIA Director David Petraeus to arm and train Syrian rebels was rebuffed by the White House, The New York Times reported on Saturday.
The United States has sent humanitarian aid to Syria but has declined requests for weapons by rebels fighting to overthrow the government of Syrian President Bashar al-Assad.
The White House rejected the Clinton-Petraeus proposal over concerns it could draw the United States into the Syrian conflict and the arms could fall into the wrong hands, the Times said, citing unnamed Obama administration officials.
The plan called for vetting rebels and arming a group of fighters with the assistance of some neighboring countries.
Some administration officials expected the issue to come up again after the November U.S. elections, but the plan apparently died after Petraeus resigned because of an extramarital affair and Clinton missed weeks of work with health issues, the Times said.
Clinton, who stepped down as secretary of state on Friday, declined in a recent interview with the Times to comment on her role in the debate over arming the rebels.
Outgoing Defense Secretary Leon Panetta was said by some officials to be sympathetic to the idea, the paper reported.
Petraeus and a spokesman for Panetta declined to comment, the Times said.
(Writing by Eric Beech; Editing by Peter Cooney)
Source: http://news.yahoo.com/white-house-rebuffed-clinton-petraeus-plan-arm-syrian-023937923.html
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BERLIN (Reuters) - Iran's Foreign Minister Ali Akbar Salehi said on Sunday his talks with the Syrian opposition leader in Munich one day earlier could contribute to finding a solution to the war in Syria.
Salehi said Syrian National Coalition leader Moaz Alkhatib's comments to him, in their talks late on Saturday, that he would be willing to talk with representatives of the Syrian government if prisoners were released represented "a good step forward".
"If we want to stop the bloodshed we cannot continue putting the blame one side on the other," Salehi told the Munich Security Conference, adding that he was ready to talk again to the opposition and wanted to be "part of the solution".
(Reporting by Stephen Brown)
Source: http://news.yahoo.com/iran-says-talks-syria-opposition-could-help-stop-101007278.html
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| INDIVIDUAL RECORDS |
|---|
| SCORING |
Most Points, Career ? 48, Jerry Rice, San Francisco-Oakland, 4 games.
Most Points, Game ? 18, Roger Craig, San Francisco vs. Miami, 1985; Jerry Rice, San Francisco vs. Denver, 1990 and vs. San Diego, 1995; Ricky Watters, San Francisco vs. San Diego, 1995; Terrell Davis, Denver vs. Green Bay, 1998.
Most Touchdowns, Career ? 8, Jerry Rice, San Francisco-Oakland, 4 games.
Most Touchdowns, Game ? 3, Roger Craig, San Francisco vs. Miami, 1985; Jerry Rice, San Francisco vs. Denver 1990 and vs. San Diego, 1995; Ricky Watters, San Francisco vs. San Diego, 1995; Terrell Davis, Denver vs. Green Bay, 1998.
Most Points After Touchdown, Career ? 13 Adam Vinatieri, New England-Indianapolis, (13 attempts, 5 games).
Most Points After Touchdown, Game ? 7, Mike Cofer, San Francisco vs. Denver, 1990 (8 attempts); Lin Elliott, Dallas vs. Buffalo, 1993 (7 attempts); Doug Brien, San Francisco vs. San Diego, 1995 (7 attempts).
Most Field Goals, Career ? 7, Adam Vinatieri, New England-Indianapolis, (10 attempts, 5 games).
Most Field Goals, Game ? 4, Don Chandler, Green Bay vs. Oakland, 1968; Ray Wersching, San Francisco vs. Cincinnati, 1982.
Longest Field Goal ? 54, Steve Christie, Buffalo vs. Dallas, 1994.
Most Safeties ? 1, Dwight White, Pittsburgh vs. Minnesota, 1975; Reggie Harrison, Pittsburgh vs. Dallas, 1976; Henry Waechter, Chicago vs. New England, 1986; George Martin, New York vs. Denver, 1987; Bruce Smith, Buffalo vs. New York, 1991.
Most Attempts, Career ? 101, Franco Harris, Pittsburgh.
Most Attempts, Game ? 38, John Riggins, Washington vs. Miami, 1983.
Most Yards Gained, Career ? 354, Franco Harris, Pittsburgh, 4 games.
Most Yards Gained, Game ? 204, Tim Smith, Washington vs. Denver, 1988.
Longest Gain ? 75, Willie Parker, Pittsburgh vs. Seattle, 2006.
Most Touchdowns, Career ? 5, Emmitt Smith, Dallas, 3 games.
Most Touchdowns, Game ? 3, Terrell Davis, Denver vs. Green Bay, 1998.
Most Attempts, Career ? 197, Tom Brady, New England, 5 games.
Most Attempts, Game ? 58, Jim Kelly, Buffalo vs. Washington, 1992.
Most Completions, Career ? 127, Tom Brady, New England, 5 games.
Most Completions, Game ? 32, Tom Brady, New England vs. Carolina, 2004; Drew Brees, New Orleans vs. Indianapolis, 2010.
Highest Completion Percentage, Career (minimum 40 attempts) ? 70.0 (56-of-80), Troy Aikman, Dallas (3 games).
Highest Completion Percentage, Game ? 88.0, Phil Simms, New York Giants vs. Denver, 1987.
Most Yards Gained, Career ? 1,277, Tom Brady, New England, 5 games.
Most Yards Gained, Game ? 414, Kurt Warner, St. Louis vs. Tennessee, 2000.
Most Touchdowns, Career ? 11, Joe Montana, San Francisco, 4 games.
Most Touchdowns, Game ? 6, Steve Young, San Francisco vs. San Diego, 1995.
Most Had Intercepted, Career ? 8, John Elway, Denver, 5 games.
Most Had Intercepted, Game ? 5, Rich Gannon, Oakland vs. Tampa Bay, 2003.
Longest Completion ? 85, Jake Delhomme (to Muhsin Muhammad), Carolina vs. New England, 2004.
Most Receptions, Career ? 33, Jerry Rice, San Francisco-Oakland, 4 games.
Most Receptions, Game ? 11, Dan Ross, Cincinnati vs. San Francisco, 1982; Jerry Rice, San Francisco vs. Cincinnati, 1989; Deion Branch, New England vs. Philadelphia, 2005; Wes Welker, New England vs. N.Y. Giants, 2008.
Most Yards, Career ? 589, Jerry Rice, San Francisco-Oakland, 4 games.
Most Yards, Game ? 215, Jerry Rice, San Francisco vs. Cincinnati, 1989.
Most Touchdowns, Career ? 8, Jerry Rice, San Francisco-Oakland, 4 games.
Most Touchdowns, Game ? 3, Jerry Rice, San Francisco vs. Denver, 1990.
Longest Reception ? 85, Muhsin Muhammad (from Jake Delhomme), Carolina vs. New England, 2004.
Most By, Career ? 5, Roger Staubach, Dallas, 4 games.
Most By, Game ? 3, Roger Staubach, Dallas vs. Pittsburgh, 1976; Jim Kelly, Buffalo vs. Washington, 1992; Frank Reich, Buffalo vs. Dallas, 1993.
Most By, Career ? 3, Chuck Howley, Dallas; Rod Martin, Oakland; Larry Brown, Dallas.
Most By, Game ? 3, Rod Martin, Oakland vs. Philadelphia, 1981.
Longest Return ? 100, James Harrison, Pittsburgh vs. Arizona, 2009.
___
Most Points ? 55, San Francisco vs. Denver, 1990.
Fewest Points ? 3, Miami vs. Dallas, 1972.
Most Points, Both Teams ? 75, San Francisco (49), San Diego (26), 1995.
Fewest Points, Both Teams ? 21, Miami (14), Washington (7), 1973.
Largest Margin of Victory ? 45 ? San Francisco vs. Denver (55-10), 1990.
Most Net Yards Gained ? 602, Washington vs. Denver, 1988.
Fewest Net Yards Gained ? 119, Minnesota vs. Pittsburgh, 1975.
Most Rushing Yards ? 280, Washington vs. Denver, 1988.
Fewest Rushing Yards ? 7, New England vs. Chicago, 1986.
Most Passing Yards ? 407, St. Louis vs. Tennessee, 2000.
Fewest Passing Yards ? 35, Denver vs. Dallas, 1978.
Most Fumbles Both Teams ? 12, Buffalo (8) vs. Dallas (4), 1993.
Most Fumbles, One Team ? 8, Buffalo vs. Dallas, 1993.
Most Fumbles Lost ? 5, Buffalo vs. Dallas, 1993.
Most Interceptions By ? 5, Tampa Bay vs. Oakland, 2003.
end
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Source: http://www.huffingtonpost.com/2013/02/02/super-bowl-records-tom-brady-jerry-rice_n_2552107.html
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Rosa Golijan , NBC News ? ? ? 1 hr.
We've referred to BlackBerry 10, the latest operating system released by Research in Motion (now known as BlackBerry), as the company's last hope. It's do or die, make or break, claim a hefty serving of the smartphone market or settle for a few crumbs. But setting aside all that pressure and drama, let's focus on what's important now: Will you actually want to buy a smartphone running BlackBerry 10?
Yes, no ? and maybe so.
The first device to run BlackBerry 10 is the Z10, an all-touch smartphone. Yes, you did read that right: The physical keyboard, a defining BlackBerry feature, is gone. Sure, it'll reappear with the Q10 ? the more traditional-looking of the first two BlackBerry 10 devices ? but that isn't expected to be available until April or so. For now, we can merely judge BlackBerry based on one device ... one that's a dramatic departure from the company's modus operandi.
Physically speaking, the Z10 is a beautiful device. It doesn't have some sort of flashy or daring design. Instead it's simple and unadorned, like a classy little black dress that'll seldom look out of place or out of style. Whenever I'd hand the Z10 to someone for the first time, he or she would remark that it feels a great deal like an iPhone. Take that however you will, but I see it as a good thing.
As far as the device's guts go, there's nothing that'll grab your attention too much. It has a 1.5GHz dual-core processor, 2GB of RAM, 16GB or memory (expandable up to 64GB, thanks to a microSD slot), an 8MP camera on the back, and a 2MP camera in the front. Oh, and there's a removable battery. (As someone who has gone a long time without having to deal with annoying BlackBerry freeze-ups, I'd forgotten how important it is to have a battery that can be yanked out, if only to force a restart. And yes, the Z10 has frozen up a couple of times during my review period.)
Touchy
It's not the hardware that's the main attraction when it comes to the Z10 though. As I've said, this is the first BlackBerry 10 device. And the operating system is the deal-maker ? or deal-breaker.
Since the physical keyboard is absent, I found myself quite focused on its touch-screen replacement. It left me impressed. It definitely takes some adjustment to start using the keyboard's suggestions ? every tap brings up hovering words, and you flick a word up to select it ? yet it's amazingly easy to write entire sentences without ever actually tapping out a single full word.
Not every touch interface was as pleasant as the keyboard. The navigational gestures baked into BlackBerry 10 were a source of frustration. If you don't start them at the very edge of the screen, the Z10 simply ignores your attempts to jump back home.
The Hub
Since the BlackBerry is known for creating email monsters ? gadgets that can handle any amount of correspondences thrown at them ? I was fairly excited about the new BlackBerry Hub. This is intended to function as a unified inbox of sorts, where all email, BlackBerry messages, SMS messages, Twitter notifications, Facebook notifications, and the like can live.
Unfortunately, as you can see in the video up top, the Hub gets overwhelming as soon as the emails and notifications start flooding in and causes more headaches than it relieves. Additionally, there's an odd quirk that sends you back to the last viewed message instead of the Hub overview whenever you toggle between other apps and the Hub. This is incredibly annoying since you then have to hit the back button to get where you want to go.
The Z10's 8-megapixel camera delivers poor image quality compared to the leading Samsung and Apple contenders, while the camera app is gimmicky at best. While some might be excited about TimeShift mode, which rapidly captures several photos and allows you to choose a subject's best face, the novelty quickly wears off and leaves one craving for the more intuitive (and higher quality) camera systems of Android and iOS. Besides, that feature is far from unique, found increasingly on other phones and cameras.
While BlackBerry devices are typically workhorses, any competitive smartphone also has to be able to serve as a primary media player. So how is the music and video playback on the Z10? Short answer: Acceptable. Long answer: You can live with it, but if you're an iPod/iPhone/iTunes addict, you'll definitely flinch at the limited content management and access of the Music Player and Video Player apps.
The rest of the BlackBerry 10 experience is fairly smooth. The device is snappy and responsive ? pesky gestures aside ? and, unlike the BlackBerry operating systems of the distant past, doesn't feel bloated.
Of course, one could write the lack of bloat off as being related to the limited app selection. BlackBerry CEO Thorsten Heins called attention to the fact that there are over 70,000 apps available for the operating system, and indeed we found Cut the Rope, Facebook, Twitter, and other favorites ? BlackBerry also secured Skype, Rovio, Amazon, and other popular app makers as partners ? however, we're still waiting for Netflix, Google Maps, Instagram, and Hulu, among other obvious absentees.
Overall, the BlackBerry Z10 is a solid device. If you're an existing BlackBerry user who happens to be willing to patiently adjust to an on-screen keyboard, that brand dedication may finally pay off. But if you, like me, have come to rely on iPhone or Android, chances are that you'll constantly find yourself looking for features (or apps) that are missing from BlackBerry 10.
BlackBerry certainly did re-design, re-invent and re-imagine itself ? as it takes pains to tell you on its website ? but the clich? of "too little, too late" definitely rings true at this point.
Want more tech news or interesting links? You'll get plenty of both if you keep up with Rosa Golijan, the writer of this post, by following her on Twitter, subscribing to her Facebook posts, or circling her on Google+.
Source: http://www.nbcnews.com/technology/gadgetbox/will-you-want-new-blackberry-1B8211810
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(or maybe you don't, I don't know your life)
But if you do!
Dread is a tabletop roleplaying game where, instead of dice, stats, and hit points, players pull Jenga blocks to see what they can and cannot do. If the tower falls, the character dies and you have to make a new one. You knock the tower down, your character is called a "Dead Man Walking," which means that the DM gets to kill the character off at the moment most convenient to the story. Simple as that. Those aren't all the rules, of course, but those are the bits that are important to what I want to do here.
Plain and simple, I want to run a text Dread game. Obviously we can't play with Jenga blocks, unless you guys are long distance telepaths or something, but I was thinking that instead users could either pick or roll a number 1-20 for each post, and I'd roll a die over here and see how the story unfolded. I mean, unless you wanted me to decide dramatically and at random. *spooky laugh*
It'd be kind of on the fast paced side, preferably, with player characters acting as the main characters of the story and GM characters all acting as NPCs.
Aaaaanyway, that's what I'm looking at conceptually. As for story concept, think creepy old hotels in New York City owned by wizards. If I can get just a FEW people interested I'll start cranking out some more information.
Source: http://feedproxy.google.com/~r/RolePlayGateway/~3/vcLRsMGwd50/viewtopic.php
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This week brought us the depressing news that Epic Mickey developer Junction Point would be closing its doors. While this is unfortunate news for Junction Point's employees, Disney, and Mickey himself, it's not the first time we've seen Mickey Mouse at the end of his rope.
From October 8th through the 24th in 1930, Disney ran several Mickey Mouse comic strips in the daily papers that told the story of a depressed Mickey trying to commit suicide after Minnie left him for a peddler named Mr. Slicker. The book Death Becomes Them tells how the idea was conceived and pushed into production by Walt Disney himself. Mouse Planet notes how Disney likely got the idea when he saw a Harold Lloyd comedy entitled Haunted Spooks, in which Lloyd's character becomes so despondent that he tries to kill himself in a series of comedic failed attempts.
When Disney stopped writing the daily Mickey Mouse cartoon himself, he suggested a similar storyline to the current cartoonist Floyd Gottfredson.

Of course, once Mickey thinks that Mr. Slicker has moved in on his girl he doesn't confront the rat; instead he thinks it would just be easier to kill himself.



After a series of failed attempts that illustrate that Mickey does indeed want to live, the mouse ultimately goes back to living a carefree life.

This was good news for gamers because Mickey went on to make some great games like Mickey?s Speedway USA, Castle of Illusion, and Kingdom Hearts. Even the first Epic Mickey was an interesting history lesson full of inventive ideas that didn't reach their full implementation. So Junction Point may be closing, and Disney might be going through some rough times, but I hope this isn't the last we see of Mickey Mouse. I still think he's a worthwhile character, and I hope to eventually see a video game that lives up to his iconic legacy.
You can read more old Mickey Mouse comics in Walt Disney's Mickey Mouse Collector's Box Set.
What are some of your favorite Mickey Mouse gaming memories?
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